As Mick creates the Frankenstein character, he pushes and pulls vertices on the wire frames in the 3D space until he is satisfied with the monster’s shape. Early Step in Modeling of Francis N. Stein’s (Frankenstein) body and clothes. 3D modeling and texturing by Mick Coulas.
I wondered, what would a modern Frankenstein have to do to survive a modern world?
He would have to go to work, and trudge through the day like the rest of us. Here are some of the sketches I did to start the process off . . . Read More.